![]() “Matsuura had the coolest clothing and sneakers I had ever seen,” says Greenblat of the first time they met. Musician Masaya Matsuura and artist Rodney Greenblat came together in a relationship that crossed the Pacific, joining Matsuura’s Tokyo studio with Greenblat’s in New York City. PaRappa was created by two people who’d never made videogames before. A few years after that, he was designing his own music games, Chime and sequel Chime Sharp, which has just released on PS4. He bought a PlayStation the very next day, and three months later was writing for hallowed videogame magazine Edge. That was amazing to me it was a singular moment in my life.” ![]() “Games didn’t need to be about football, shooting, or driving, or killing, or space. “Suddenly a new world seemed to open to me,” he says. From when he landed on PlayStation in 1997, he showed what this new machine could do, mixing music, gaming challenge and a captivating art style to produce a whole new genre that many different people could enjoy.įor Ste Curran, who at the time was a lapsed gamer, playing it for the first time was revelatory. And there, along with his pals, Chop Chop Master Onion, Prince Fleaswallow, Sunny Funny and everyone, he looks as fresh as ever.īut looking fresh is only the start of PaRappa’s achievements. PaRappa the Rapper has featured in his own anime series, made a cameo in PlayStation All-Stars Battle Royale, and he’s about to be remastered for PS4. What other games might we see remastered using this new method? LocoRoco Remastered and LocoRoco 2 Remastered may perhaps be other Sony games that already use this particular method.Īs for the aforementioned hackers, have already started trying out emulation of games (albeit without the HD-fied assets) on this ‘PSPHD’ emulator, such as Patapon, and Namco Museum.One of gaming’s most beloved icons is a lovestruck rapping dog who’s just gotta believe. ![]() These, according to the patent, are usually textures mainly present for a short period of time, so that they aren’t too distracting.īasically, what Sony have done is created a simple way to create HD versions of previously non-HD games, such as those on the PSP, without touching the code and changing how it plays at all, thanks to the power of emulation. If the emulator encounters an asset that does not have a ‘remastered’ equivalent, all it does is then call out old textures instead. It is essentially real-time swapping out new textures, and as we can see above, also applies to remastered audio clips as well. The benefit of this operation is that this means remasters can be done without touching the underlying software that could accidentally ‘break’ things. When the game software is played, the high-res assets are called out by the emulator engine instead of the original low-res textures in the software. What occurs during the emulation of the PSP game is that each of the assets in the original version is redrawn at a higher resolution, but the assets are then stored in the emulator engine using the same identifiers as the original assets. ![]() The patent is called ‘Remastering by Emulation’, and describes the process behind how PaRappa the Rapper uses the PSP version as a base. A newly published patent that was applied for by Sony Interactive Entertainment America reveals how it was done. Earlier this month, it was reported by Ars Technica that hackers found that PaRappa the Rapper Remastered was in fact emulated from the PSP version.
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